
- BGG rank
- BGG #217
- BGG rating
- 7.9
Dune
- 2–6 players
- 120–180 min
- Complexity 4.0/5
- 2019

2013
Rules assistance for Gearworld: The Borderlands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gearworld: The Borderlands is a board game released in 2013 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Bill Eberle, Jack Kittredge, and Peter Olotka and its main mechanics are Trading and Area Movement.
The Sky People retreated above the clouds and left the Borderlands to crumble and decay. The old machines are rusted and broken and the scavengers of Gearworld live off scraps from the past and refuse from the Sky People's flying cities. The scavengers' only hope for a better life is to build great towering skyworks and gain the favor of the World Above, allowing them to outlast and outlive their rival scavenger gangs. In the Borderlands, survival is an exception. Gearworld: The Borderlands is a game of conquest and survival in a post-apocalyptic world for 2-4 players who must gather resources and use them wisely. Players need those resources in order to strengthen their military might, to enhance their transport capabilities, and to reach the final goal of building the skyworks. Resources can be produced in areas with resource tokens, traded with other players, and taken by force. To build a development – e.g., weapons, transport vehicles or skyworks – all of the required resources have to be located in the same space on the map. This makes effective transport an important issue in the game. At the same time players must be strong enough to protect their resources from the other players while investing resources in their skyworks in order to win the game. Seize territory, marshal resources and defend yourself from your rivals. Reclaim the machines of old to build powerful weapons and enormous skyworks. Can you forge a new future from the rusted remnants of the past? Microbadges: [microbadge=28656 original inline] Gearworld: The Borderlands fan
Gearworld: The Borderlands supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gearworld: The Borderlands is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gearworld: The Borderlands for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gearworld: The Borderlands has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gearworld: The Borderlands belongs to these categories: Wargame, Territory Building, and Political. Its main mechanics are Trading and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gearworld: The Borderlands are: Bill Eberle, Jack Kittredge, and Peter Olotka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gearworld: The Borderlands as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.