Geistermühle
BGG rank
BGG #23,525
BGG rating
5.9

Geistermühle

2011

Rules assistance for Geistermühle

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20 min
  • 5+
  • Complexity 1.3/5

Rules assistant for Geistermühle

What would you like to know?

Answers come from the official rulebook, with the page to check.

Geistermühle is a board game released in 2011 for 2–4 players, 20 minutes per game, and ages 5 and up. It was designed by Thomas Daum and Violetta Leitner and its main mechanics are Roll / Spin and Move.

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About the game

Time to help the miller carry sacks of flour from the mill and take them home – but watch out for the ghosts that await to scare you and spill flour! In Geistermühle, each player needs to bring three colored sacks of flour from the mill to her home. The players start at home, with the flour placed in slots around a waterwheel on the game board. This board also has holes in it in which players place their magnetized tokens as they move. A wooden millwheel with three integrated magnets sits underneath this game board. On a turn, a player rolls two special dice, with the following possible results: • Two numbers – the player moves her token clockwise or counter-clockwise either the value of one die or the sum of both dice. If the token lands next to flour of the right color, she can place the flour in her token's slot; if she moves home, she claims the flour. • One number and one millwheel – move the token as described above, then turn the millwheel once clockwise. (The game board has slots that allow players to grab a cog on the millwheel and rotate it.) • Two millwheels – turn the millwheel twice clockwise. If when moving the millwheel, a token is scared off the board due to ghosts – that is, due to the magnets in both items – that token is returned home and any flour it held returned to the game board. Watch for the ghosts as your turn the wheel so that you can steer clear!

Publishers

  • Enigma (Bergsala Enigma)
  • G3
  • Drei Magier Spiele

Questions and answers

Geistermühle supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.