
- BGG rank
- BGG #3,254
- BGG rating
- 6.8
Gemblo
- 2–6 players
- 30 min
- Complexity 1.9/5
- 2003

Rules assistance for GemBlo Pyramid
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
GemBlo Pyramid is a board game for 2–4 players and 5 minutes per game. It was designed by Justin Oh.
The goal of the game is to get rid of your cubes before the other players. When a player has 2 or fewer cubes left, the game ends. Players draw a number of cubes from the pool of 50 coloured cubes (5 colours and numbered 0-9. The same number is displayed on all six faces of the die). This varies depending upon the number of players in the game. In turn, each player tries to place a higher valued pyramid on the board than the previous player. If a player is unable to do so, they pass their turn. Play continues with the next person able to place a higher value pyramid on the board unless it goes around to the last person who successfully place a pyramid. In this case, they may place a pyramid of any value. The board has inset spaces to take the cubes at an angle for stacking the number cubes. A player forms a pyramid by having using three dice on the same level to form a base. Add together the numbers on the bases of these three cubes. The cube placed on the apex of this pyramid must match the last digit of the sum of numbers on the bases. (example: the base is formed of the numbers 5,7,9. The sum is 21. The apex of the pyramid must be a 1). The value of pyramids played is similar to a poker hand and varies from High Value (different colours and values) to a 'Royal Straight Flush' (a 7,8,9,0 with a 7 at the apex of the same colour).
GemBlo Pyramid supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for GemBlo Pyramid is 5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
GemBlo Pyramid has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GemBlo Pyramid belongs to these categories: Dice, Abstract Strategy, and Math. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed GemBlo Pyramid and want something comparable for your next game night.
The credited designers of GemBlo Pyramid are: Justin Oh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GemBlo Pyramid as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.