
- BGG rank
- BGG #12,020
- BGG rating
- 7.2
Sibille
- 2–4 players
- 30–90 min
- Complexity 2.9/5
- 2025

2024
Rules assistance for Gempire: Zarmund's Demands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Gempire: Zarmund's Demands is a board game released in 2024 for 3–5 players, 45–90 minutes per game, and ages 14 and up. It was designed by Paul Elpers and its main mechanics are Simultaneous Action Selection, Deduction, and Betting and Bluffing.
Gempire is the strategic hidden-action, city-building board game with different victory conditions virtually every time you play! King Zarmund is holding a grand competition to decide his new capital city! He'll make 3 random demands at the beginning of the game. The first architect to satisfy any 2 of these 3 demands wins the game! However, do you want to know the best part about Gempire? You NEVER have to wait your turn! That's right! EVERY player uses their own secret planning dry-erase book to choose their actions every round, and the entire group reveals their choices simultaneously! Now you can get the most action out of the limited time you have with your gaming buddies! Using your secret Gempire planning book and your unpredictable wit, build up your city's population, gold, culture, and science and try to meet King Zarmund's random Demands in ways that your friends never saw coming! Upgrade your city, renovate your palace, and discover technologies that give you a leg up on your undeveloped opponents. Most of all, let NONE of them predict what you are writing! Always try to stay one step ahead and be the one laughing manically when the books fly open! The re-playability of this game doesn't just stop at the victory conditions though! Every game, there will be a different combination of 5 useful technologies the players can discover to boost themselves to the finish line! Also, the rewards received for upgrading your palace are different every game as well! You truly will need to adapt and fine-tune your strategy every time you play this game! If you are looking for a unique and highly engaging strategy game, Gempire is the game you've always wanted. There are no random, unforeseeable events that destroy your strategy. There is no way for vengeful opponents to easily ruin all your hard work planning a strategy (except for having a better one of course!) There are no unbalanced characters or races. And dice results are available for EVERY player, meaning no more losing just because the dice won't fall your way! Every player has the exact same opportunities 100% of the time. This game is purely a battle of brains! It's up to you to outsmart your friends to victory! —description from the designer
Gempire: Zarmund's Demands supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gempire: Zarmund's Demands is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gempire: Zarmund's Demands for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gempire: Zarmund's Demands has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gempire: Zarmund's Demands belongs to these categories: Economic, Medieval, and City Building. Its main mechanics are Simultaneous Action Selection, Deduction, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gempire: Zarmund's Demands are: Paul Elpers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gempire: Zarmund's Demands as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.