
- BGG rank
- BGG #26,852
- BGG rating
- 6.5
Evil Corp
- 2–6 players
- 40–120 min
- Complexity 2.0/5
- 2021

Rules assistance for Widgets n' Digit$
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Widgets n' Digit$ is a board game released in 2024 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Joseph Bugbee and its main mechanics are Take That, Push Your Luck, and Trading.
In Widgets n' Digit$ you play the role of a business owner. Your goal is to scale your widget manufacturing process and earn the most money by the end of the fiscal year. Each turn you'll produce widgets in 4 steps. First you create a raw material, which becomes a part, then a finished good, and finally a widget which sells for $20. In order to increase the amount of widgets you produce you need to upgrade each of the 4 steps by buying upgrade cards, but due to limited resources you can usually only afford 1-2 cards per turn. This means that upgrading will leave you with bottlenecks in your widget supply chain. You can still profit with bottlenecks by buying the resources you need or selling excess resources in the market. But each transaction shifts the price of goods. You'll need to adapt your strategy to market economics and carefully consider the risk of each investment in order to win in this economic strategy game! There are 2 included expansions: Worker Wars - Introduces a competitive labor market for the workers who run your widget making process. You'll need to bid against your competitors for the right to hire workers - the wrong price can have devastating impact to your bottom line! Boardroom Battle - Introduces 12 unique card abilities to the game. You must balance profitability with powerful game controlling abilities. —description from the publisher
Widgets n' Digit$ supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Widgets n' Digit$ is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Widgets n' Digit$ for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Widgets n' Digit$ has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Widgets n' Digit$ belongs to these categories: Economic, Educational, and Industry / Manufacturing. Its main mechanics are Take That, Push Your Luck, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Widgets n' Digit$ are: Joseph Bugbee. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Widgets n' Digit$ as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.