
- BGG rank
- BGG #2,865
- BGG rating
- 7.4
General Orders: World War II
- 2 players
- 30 min
- Complexity 2.2/5
- 2023

2025
Rules assistance for General Orders: Sengoku Jidai
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
General Orders: Sengoku Jidai is a board game released in 2025 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by David Thompson (I) and Trevor Benjamin and its main mechanics are Area Movement and Worker Placement.
Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II. General Orders: Sengoku Jidai pits two competing daimyo against one another in a fight for control over crucial battlefields in 16th-century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts — all while protecting your vulnerable HQ. This standalone game introduces new strategic waterways, ships, and devastating siege weaponry across two battle maps. From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision-making of worker-placement games. —description from the publisher
General Orders: Sengoku Jidai supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for General Orders: Sengoku Jidai is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists General Orders: Sengoku Jidai for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
General Orders: Sengoku Jidai has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
General Orders: Sengoku Jidai belongs to these categories: Wargame. Its main mechanics are Area Movement and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of General Orders: Sengoku Jidai are: David Thompson (I) and Trevor Benjamin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists General Orders: Sengoku Jidai as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.