General Orders: Sengoku Jidai
BGG rank
BGG #5,671
BGG rating
7.7

General Orders: Sengoku Jidai

2025

Rules assistance for General Orders: Sengoku Jidai

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 14+
  • Complexity 2.5/5

For 2 players

Rules assistant for General Orders: Sengoku Jidai

What would you like to know?

Answers come from the official rulebook, with the page to check.

General Orders: Sengoku Jidai is a board game released in 2025 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by David Thompson (I) and Trevor Benjamin and its main mechanics are Area Movement and Worker Placement.

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About the game

Take command of feudal lords in tense battles for control during Japan's Sengoku period in an exciting sequel to General Orders: World War II. General Orders: Sengoku Jidai pits two competing daimyo against one another in a fight for control over crucial battlefields in 16th-century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts — all while protecting your vulnerable HQ. This standalone game introduces new strategic waterways, ships, and devastating siege weaponry across two battle maps. From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision-making of worker-placement games. —description from the publisher

Categories

Publishers

  • Osprey Games

Questions and answers

General Orders: Sengoku Jidai supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.