
- BGG rank
- BGG #6,427
- BGG rating
- 6.9
Fish Cook
- 2–6 players
- 45 min
- Complexity 1.9/5
- 2012

2014
Rules assistance for Get Lucky
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Get Lucky is a board game released in 2014 for 2–6 players, 20 minutes per game, and ages 12 and up. It was designed by James Ernest and Rick Fish and its main mechanics are Hand Management.
Welcome to the J. Robert Lucky mansion...again. Once more, you and a collection of similarly evil-minded people have gathered for a seemingly innocuous dinner party. It will be an evening of stimulating conversation, quiet music, and desperate murder attempts. But this time, it's a card game. Get Lucky is the card game adaptation of the classic board game Kill Doctor Lucky. Players control multiple house guests, each with some very good reason to take the old man out — but he's not called "Doctor Lucky" for nothing. He's more resilient than a bad habit and twice as irritating. Take heart; his famous luck won't last forever! Gather around the card table and see who can Get Lucky!
Get Lucky supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Get Lucky is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Get Lucky for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Get Lucky has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Get Lucky belongs to these categories: Card Game, Humor, and Print & Play. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Get Lucky are: James Ernest and Rick Fish. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Get Lucky as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.