
- BGG rank
- BGG #106
- BGG rating
- 8.3
Galactic Cruise
- 1–4 players
- 90–150 min
- Complexity 4.0/5
- 2025

2017
Rules assistance for Get Off My Land!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Get Off My Land! is a board game released in 2017 for 2–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Stephanie Kwok, Liam Smith, and Gordon Oscar and its main mechanics are Hand Management, Set Collection, and Income.
Get Off My Land! is a game of rival farmers competing for limited space and resources. The game takes place over the course a year as you start your farm from nothing, and build it up to generate more money. The player that has managed to amass the most money by the end is the winner. Build Your Farm Each farmhouse starts the game surrounded by forest. The first step is to clear the forest; this not only provides land to build farms on, but also wood to build fences with. By fencing off the cleared land, you create areas to grow crops or raise animals. Plant Crops and Raise Animals Once you’ve got cleared and fenced land, it’s time to go to the market to buy crops and animals for your farm. There’s limited stock available though, so buy what you need quickly before other farmers do. Gain Income You’re not growing crops for fun, you need to get paid! Some things on your farm will provide you with a slow and steady trickle of income, and others can be harvested to gain a larger amount of money right away. Of course if you harvest something, you’ll need to wait for it to grow again. Expand Your Farm There’s limited land and resources available, so why not re-adjust the fence line a little bit so that your neighbor’s cows are now on your side? Other farmers are trying to steal your precious potatoes too, so don’t let down your guard.
Get Off My Land! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Get Off My Land! is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Get Off My Land! for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Get Off My Land! has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Get Off My Land! belongs to these categories: Farming. Its main mechanics are Hand Management, Set Collection, and Income. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Get Off My Land! are: Stephanie Kwok, Liam Smith, and Gordon Oscar. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Get Off My Land! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.