
- BGG rank
- BGG #17,929
- BGG rating
- 6.9
Tranquility Base
- 1–4 players
- 90 min
- Complexity 2.0/5
- 2006

Expansion for Get Out of Colditz: The Card Game
2020
Rules assistance for Get Out of Colditz: The Card Game – Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Get Out of Colditz: The Card Game – Expansion Pack is an expansion for Get Out of Colditz: The Card Game released in 2020 for 1–6 players, 5–60 minutes per game, and ages 7 and up. It was designed by Rob Wisdom and its main mechanics are Race, Set Collection, and Team-Based Game.
56 card expansion set for use with the Get out of Colditz card game. Adds new escape attempt types, new searchlight cards and twin Escaper cards. All cards have 'e' in bottom corner to identify expansion.
Get Out of Colditz: The Card Game – Expansion Pack supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Get Out of Colditz: The Card Game – Expansion Pack is 5–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Get Out of Colditz: The Card Game – Expansion Pack for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Get Out of Colditz: The Card Game – Expansion Pack belongs to these categories: Card Game, World War II, and Expansion for Base-game. Its main mechanics are Race, Set Collection, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Get Out of Colditz: The Card Game – Expansion Pack are: Rob Wisdom. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Get Out of Colditz: The Card Game – Expansion Pack as an expansion for Get Out of Colditz: The Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Get Out of Colditz: The Card Game to use it. Check that your edition of Get Out of Colditz: The Card Game is compatible, as some expansions were revised between editions.