
- BGG rank
- BGG #23,213
- BGG rating
- 5.9
Chill & Chili
- 2–5 players
- 30 min
- Complexity 1.3/5
- 2017

2016
Rules assistance for Get Rich Quick
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Get Rich Quick is a board game released in 2016 for 3–5 players, 30–40 minutes per game, and ages 8 and up. It was designed by Lenny Herbert and its main mechanics are Hand Management, Simultaneous Action Selection, and Worker Placement.
Risk it all by investing in penny stocks, launch the talk of Silicon Valley start-up, or go to work to secure your next paycheck — these are some of the choices you have to make in Get Rich Quick to attain the fortune points (25 points total for the win) associated with doing nothing, anywhere, anytime! Regretfully, the players around you are at work to ensure they get there first, forcing you to use tactics they do not teach at school to outsmart them in this race to reach the illusive nirvana. On each turn, all players select three action cards from their hand and place them face down in front of them. Once the players have selected their cards, they simultaneously flip their three cards face up, then the action cards are resolved according to their value from 1-7. Once all actions are resolved, players take back their action cards and a new turn begins. One of the action cards (the shopping card) allows players to spend money to buy special upgrades on the Summit Shopping Center board to help them achieving their goal. Those upgrades are available in limited quantities and can help you win in multiple ways. If one or more players accumulate or surpass 25 fortune points at the end of a turn, the game ends. In case of a tie, the players with the most money wins.
Get Rich Quick supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Get Rich Quick is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Get Rich Quick for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Get Rich Quick has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Get Rich Quick belongs to these categories: Economic and Negotiation. Its main mechanics are Hand Management, Simultaneous Action Selection, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Get Rich Quick are: Lenny Herbert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Get Rich Quick as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.