
- BGG rank
- BGG #28,682
- BGG rating
- 4.9
Top Face!
- 3–5 players
- 15 min
- Complexity 1.0/5
- 2015

2020
Rules assistance for Ghost Adventure
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ghost Adventure is a board game released in 2020 for 1–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Wlad Watine and its main mechanics are Cooperative Game and Scenario / Mission / Campaign Game.
Until now, peace reigned in the forest kingdom. The guardian spirits, who live in the statues of the ancestors, watch over the small animals that live under the canopy. But one day, wolf warriors armed to the teeth land on the coast. They destroy the statues and capture the guardian spirits. When the terrible Spirit of the North appears with his monstrous assistants, the fate of the forest dwellers seems sealed. All hopes now rest on the only guardian spirit that could escape: a small ghost mouse with its magic spinning top. In the cooperative family game Ghost Adventure, players guide a spinning top across several game boards and must complete tasks on them to successfully complete missions. For each of the 56 missions, a different route must be completed with the spinning top. The double-sided boards show eight different worlds and a variety of goals to reach without stopping the spinning top (too often).
Ghost Adventure supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghost Adventure is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghost Adventure for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghost Adventure has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ghost Adventure belongs to these categories: Action / Dexterity. Its main mechanics are Cooperative Game and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghost Adventure are: Wlad Watine. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghost Adventure as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.