
- BGG rank
- BGG #14,636
- BGG rating
- 7.2
Ghost Blitz Mini
2024
Rules assistance for Ghost Blitz Mini
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–8 players
- 10–30 min
- 8+
- Complexity 1.0/5
For 2 players

Rules assistant for Ghost Blitz Mini
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ghost Blitz Mini is a board game released in 2024 for 2–8 players, 10–30 minutes per game, and ages 8 and up. It was designed by Jacques Zeimet and its main mechanics are Pattern Recognition.
About the game
Ghost Blitz mini version. The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Ghost Blitz Mini, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. When the card deck runs out, whoever has collected the most cards wins. New modality: If a book appears on the card, you must say which object is the correct answer.
Mechanics
Designers
Publishers
- Devir
- Zoch Verlag
Questions and answers
Ghost Blitz Mini supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghost Blitz Mini is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghost Blitz Mini for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghost Blitz Mini has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ghost Blitz Mini belongs to these categories: Card Game, Children's Game, and Action / Dexterity. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghost Blitz Mini are: Jacques Zeimet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghost Blitz Mini as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.