
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Ghost Dog Goodies Pack
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Ghost Dog Goodies Pack is a board game expansion released in 2024 20 minutes per game and ages 7 and up.
7 additional cards for 3 games: Crazy Sherlock for 3–5 players Yellow Brick Road for 2 players Migo for 2–4 players + 1 double-sided rules card Crazy Sherlock: 4 Clue cards from the “Location” category (2 Buildings and 2 Bridges cards). Rules: When setting up the game, mix these 3 cards with the other “Clue” cards before setting aside one card from each category. When a player makes an "Announcement", he must specify the floor or arch that houses the silhouette. Brick Road: 2 Bridge cards. Rules: Unlike other cards, the Bridge card has 2 sections. They are not related to each other. When setting up the game, each player takes a Bridge card and places it face up next to them. On his turn, he can play it instead of playing a card from his hand. He does not draw a card the next round because the hand is limited to 2 cards. A Bridge card is worth 2 points if it is not linked to any other card. If it is linked to other maps, each of its sections must be counted individually, whether they belong to the same road (loop) or to two different roads. Migo : 1 double-sided Expedidion card (2 prayer wheels on the front and unsherpa on the back) Rules: Add this card to the deck and discard one more card when setting up each round. Prayer wheels are “wild card” items. They can be compared to any other equipment but not Wool Hats. When you take this card, add it to your card collection and immediately decide what type of equipment they are assimilated to. This cannot be changed later. If you don't yet have a card in your collection when you take the Prayer Wheels card, they will be assimilated to the type of the next equipment you obtain.
The listed playing time for Ghost Dog Goodies Pack is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghost Dog Goodies Pack for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghost Dog Goodies Pack belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Ghost Dog Goodies Pack and want something comparable for your next game night.
The catalogue lists Ghost Dog Goodies Pack as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.