
- BGG rank
- BGG #2,253
- BGG rating
- 6.7
Leonardo da Vinci
- 2–5 players
- 90 min
- Complexity 3.2/5
- 2006

2007
Rules assistance for Ghost for $ale
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ghost for $ale is a board game released in 2007 for 3–5 players, 40 minutes per game, and ages 8 and up. It was designed by Stefano Luperto, Acchittocca, Antonio Tinto, Virginio Gigli, and Flaminia Brasini and its main mechanics are Auction / Bidding.
Buying castles in Scotland can turn out to be excellent business. Even more so when, at the same time, you can provide tourists with these lands attractions: natural beauties? Oh no, no, rather offering them scary ghost infestations!!! Some eccentric characters fight in an auction to be assigned castles and manors. This, in the hope that presences will not be too numerous! Even if a castle without ghosts may be found useless, on the contrary one which is too “populated” will end up terrorizing tourists and being valueless... Every player, after having seen the various castles, can declare what was seen, by showing his signs “picture” or “ghost”. Were there gloomy presences or only old and powdery family portraits? But beware, not all declarations are reliable: many players could lie... or perhaps all of them? In the first phase players must decide whether in that very turn they will lie or tell always the truth. Mrs Truelight could help everyone to find out actual results of such decisions, but she is greedy and therefore she will reveal precious indications only to best bidders. Caution is vital: the ones who pay more money too early will turn out having less funds to offer in the second phase auction for castles. Shall we have enough money to steal best ones to our competitors? Every castle has a score according to the number of ghosts by whom it is haunted. The player who succeeds in guessing where ghosts are and their exact number will achieve optimum business, becoming able to buy what he/she wants in a fairly relaxed mode and allowing himself/herself even the luxury to mislead adversaries with fake offers. Ghost for sale is a clever deductive game, with a subtle bluffing component, for 3 to 5 players, suitable for all the families, but with a strategy component that will not leave indifferent even most experienced gamers. In the box there are 8 special cards to be used for “special auctions”, which constitute a set for playing advanced rules games and which, randomly combined to the various castles and manors, guarantee rounds which are always exciting and different. English, German and Italian Rules available for download here
Ghost for $ale supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghost for $ale is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghost for $ale for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghost for $ale has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ghost for $ale belongs to these categories: Card Game. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghost for $ale are: Stefano Luperto, Acchittocca, Antonio Tinto, Virginio Gigli, and Flaminia Brasini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghost for $ale as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.