
- BGG rating
- 7.6
Ghost Letters: Letterbox
- 2–12 players
- 30–60 min
- Complexity 1.5/5
- 2022

2020
Rules assistance for Ghost Letters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ghost Letters is a board game released in 2020 for 2–12 players, 30–60 minutes per game, and ages 8 and up. It was designed by Nikita Kuznetsov and its main mechanics are Deduction, Communication Limits, and Hidden Roles.
You are Detectives trying to solve a crime. You found 12 clues on the crime scene, but only 3 of these are True Clues. One of you is the Ghost of the victim, who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints. One of you is the Murderer, who misleads investigation – in discussion and also bluffing about cards, that were sent to the Ghost and were not opened. In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer. More players – more different Roles: Accomplices, Witness, Expert, Blackmailer. In extended mode – players get characters with special abilities. Selling Points: a lot of common discussion minimum of components and vivid Clues-pictures as the main part of the game all players actively play: choose and send the Clues to the Ghost, discuss the open Hints and who they can trust active bluffing of Murderer and Accomplices mix of deduction and social game works also for 2-3 players (full coop mode) and up to 12 players —description from the designer
Ghost Letters supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghost Letters is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghost Letters for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghost Letters has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ghost Letters belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Deduction, Communication Limits, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghost Letters are: Nikita Kuznetsov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghost Letters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.