
- BGG rank
- BGG #110
- BGG rating
- 7.8
SCOUT
- 2–5 players
- 20 min
- Complexity 1.4/5
- 2019

2025
Rules assistance for Ghost Lift
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ghost Lift is a board game released in 2025 for 2–6 players, 15–30 minutes per game, and ages 8 and up. It was designed by 尾根ギア (Onegear) and its main mechanics are Hand Management, Score-and-Reset Game, and Ladder Climbing.
In an ancient, abandoned apartment building, an old elevator creaks up and down the shaft of its own accord. Locals know of it as "the ghost lift". They say that it's moved by the ghosts of lingering residents trying to find their way back to their homes. You and your friends thought it would be fun to test your mettle by riding it...until you got trapped inside with the ghosts! Unless you release these ghosts on the floors they long for, they'll haunt you forevermore. Try not to get haunted in Ghost Lift, a horror-themed, card-climbing game. On a turn, you must play higher or lower than the top card on the discard pile, with the direction being indicated by the most recent arrow played. The first player to get rid of their hand of cards is the only one who escapes safely, while the others are haunted by their remaining cards, which you note. Play multiple rounds until someone has been caught with the same number three times or the same three numbers twice, and which point the game ends, and that player loses.
Ghost Lift supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghost Lift is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghost Lift for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghost Lift has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ghost Lift belongs to these categories: Card Game. Its main mechanics are Hand Management, Score-and-Reset Game, and Ladder Climbing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghost Lift are: 尾根ギア (Onegear). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghost Lift as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.