Ghostel
BGG rank
BGG #7,397
BGG rating
7.0

Ghostel

2017

Rules assistance for Ghostel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 14+
  • Complexity 2.0/5

For 2 players

Rules assistant for Ghostel

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ghostel is a board game released in 2017 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Bevan Clatworthy and its main mechanics are Dice Rolling and Worker Placement.

Expansions

Similar games

About the game

Creepstone Manor has been closed for nearly a hundred years, standing dark and silent above the town of Creepstone, and that’s just the way resident ghost Spookie likes it! But now, the manor has been reopened and turned into a hotel for the living. You play the part of one of Spookie’s ghostly minions, charged with ridding the house of these warm-bodied usurpers. Use your skills of terror to send them fleeing into the night and win Spookie’s patronage. Who will be top ghost? Ghostel is a semi-cooperative family game where players prey on the phobias of guests by turning into their worst nightmares. Work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier! The game of Ghostel is made of rounds, and each round is split into a Day Phase and a Night Phase. The randomised guest and dice roll mechanic means each round is different from the next, but there’s more than luck to winning the game. During the day, new people will enter the hotel whilst those who already spent the night and survived will calm down from their twilight visitations. Meanwhile, the ghosts are hiding in the attic, preparing for the next night by buying more Terror Dice, Scare Tactics to improve their scaring and Spookie favours to give those extra little bonuses. During the night, the ghosts walk the rooms, using all their creepy tactics to frighten the humans away and show off for Spookie himself. At the start of the night Phase, each player rolls their Terror dice to determine how scary they are for that night. Players can move one room per turn, leaving behind a Terror die as they move. If the total of all dice in a room exceeds the courage of the human in residence of that room, they're scared out of the hotel! Players then score based on who placed the highest scoring dice; however, scoring is graduated so even a single pip die will still score the canny player some victory points.

Categories

Publishers

  • Tinkerbot Games

Questions and answers

Ghostel supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.