
- BGG rank
- BGG #12,985
- BGG rating
- 6.5
Layers
- 1–4 players
- 20–30 min
- Complexity 1.8/5
- 2018

2023
Rules assistance for Gimbap
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gimbap is a board game released in 2023 for 2–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Roberto Fraga and Yohan Goh and its main mechanics are Dice Rolling, Pattern Building, and Real-Time.
Can you play a game and make food at the same time? You must if you are playing Gimbap. To set up, each player takes one of each of the components: gim (dried seaweed); a sheet each of bap (rice), cheese, and perilla leaves; and a (wooden) strip of ham, spinach, and danmuji (yellow pickled radish). Each round, turn up point tokens equal to the number of players minus one. A player rolls 2-4 customer dice. Each die has multiple faces that show how the customer wants their ingredients in the gimbap: the cheese must (or must not) touch the gim, the ham must not touch the spinach and danmuji, the rice must touch the danmuji, etc. The more dice you roll, the harder the challenge. Everyone races to make their gimbap at the same time, which must be finished by rolling the gim and using the velcro to hold your gimbap together. Grab the highest point token still available. Once everyone has finished, players check their gimbap to see whether they met the customer's requests, starting with whoever has the highest token. If a player succeeds, they turn the token face down and keep it; otherwise, they pass it to whoever finished first after them. (If a player has two tokens, they keep the higher-valued token and pass the lower — or they pass the higher one and discard the other.) After all the tokens have been claimed, whoever has the most points wins.
Gimbap supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gimbap is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gimbap for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gimbap has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gimbap belongs to these categories: Dice, Action / Dexterity, and Puzzle. Its main mechanics are Dice Rolling, Pattern Building, and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gimbap are: Roberto Fraga and Yohan Goh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gimbap as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.