
- BGG rank
- BGG #21,141
- BGG rating
- 5.6
Kittens in a Blender
- 2–4 players
- 20–40 min
- Complexity 1.1/5
- 2011

2010
Rules assistance for Globalization
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Globalization is a board game released in 2010 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Brian Knudson and Brent Knudson and its main mechanics are Auction / Bidding and Loans.
Globalization brings the exciting world of big business into your living room. You are the head of a multinational corporation with one goal in mind: to make money. Outbid your competitors to acquire businesses within six different industries and grow your conglomerate. Streamline operating costs, build additional factories, sue your competitors or take one of your subsidiaries public for big returns. Your corporate strategy will impact which companies you buy and how to take your corporation worldwide. The synergy that comes from the right company combinations increases your perceived net worth. The first to reach a billion in net worth wins! In the age of Corporate Imperialism, only the strong survive.
Globalization supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Globalization is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Globalization for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Globalization has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Globalization belongs to these categories: Economic and Industry / Manufacturing. Its main mechanics are Auction / Bidding and Loans. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Globalization are: Brian Knudson and Brent Knudson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Globalization as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.