
- BGG rank
- BGG #2,258
- BGG rating
- 6.8
Trek 12: Himalaya
- 1–50 players
- 15–30 min
- Complexity 1.5/5
- 2020

2023
Rules assistance for Glom
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Glom is a board game released in 2023 for 1–6 players, 5–20 minutes per game, and ages 8 and up. It was designed by Mark LaCroix, Ellen Burns-Johnson, Stephen McGregor, and Dale Lynn LaCroix and its main mechanics are Variable Set-up, Simultaneous Action Selection, and Paper-and-Pencil.
Rewrite the Phrase, while following the Rule, to meet the Goal! Glom, from the hosts of Nice Games Club, is a fast-paced, quick-witted game of ridiculously reworded remarks. Each round, a common phrase is revealed that players will have to rewrite, according to a random rule, in order to achieve a random goal. How do you say "Who ate the last cookie?" without using any words over four letters long? How many vowels can you stuff into a brand new version of "Better late than never" without using any double-letters? A hilarious game that pushes vocabulary to the brink of insanity, with an objective (but unpredictable!) scoring system. —description from the designer
Glom supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Glom is 5–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Glom for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Glom has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Glom belongs to these categories: Card Game, Humor, and Word Game. Its main mechanics are Variable Set-up, Simultaneous Action Selection, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Glom are: Mark LaCroix, Ellen Burns-Johnson, Stephen McGregor, and Dale Lynn LaCroix. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Glom as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.