
- BGG rank
- BGG #3,073
- BGG rating
- 6.9
Gnome Hollow
2024
Rules assistance for Gnome Hollow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 45–60 min
- 12+
- Complexity 2.5/5
For 2 players

Rules assistant for Gnome Hollow
What would you like to know?
Answers come from the official rulebook, with the page to check.
Gnome Hollow is a board game released in 2024 for 2–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Ammon Anderson and its main mechanics are Set Collection, Tile Placement, and Hexagon Grid.
About the game
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season? Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures! · Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics. · Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow. · Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development. · MAGNETIC BOARDS - Gnome Hollow features magnetic player boards, breathtaking components, and an advanced variant for added depth and replayability. · STUNNING ARTWORK - Designed by Ammon Anderson, Gnome Hollow features stunning art and intuitive game play, perfect for both new and experienced board game enthusiasts. · EASY TO LEARN & FUN TO MASTER - With simple rules, strategic depth, and engaging mechanics, Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.
Designers
Publishers
- asmodee
- The Op Games
- White Goblin Games
- Rawstone
- Strohmann Games
- Levity Games (II)
Questions and answers
Gnome Hollow supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gnome Hollow is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gnome Hollow for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gnome Hollow has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gnome Hollow belongs to these categories: Fantasy and Farming. Its main mechanics are Set Collection, Tile Placement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gnome Hollow are: Ammon Anderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gnome Hollow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.