Gnostica
BGG rank
BGG #10,977
BGG rating
7.1

Gnostica

2001

Rules assistance for Gnostica

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+
  • Complexity 3.3/5

For 2 players

Rules assistant for Gnostica

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gnostica is a board game released in 2001 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Kory Heath, John Cooper, Jacob Davenport, and Kristin Matherly and its main mechanics are Area Majority / Influence, Tile Placement, and Modular Board.

Expansions

Similar games

About the game

Gnostica is an abstract territory based war game. Tarot cards make up the often-changing board, and players use Looney Pyramids to represent minions that control those territories. Every tarot card has a power, and when a player has one of his pieces on a territory, he or she may use the power of that territory through that piece. Players also have a hand of tarot cards which allow them to use those powers through any of their pieces. Territories are worth points when occupied, and the game ends when one player challenges the other players and has 9 points on his or her following turn. Gnostica is a redevelopment of Zarcana. Re-implemented by Zark City, and Dectana. The former is much simpler and uses a poker deck, while the latter is more complex and uses the Decktet. This page has a short URL: http://j.mp/gnostica

Questions and answers

Gnostica supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.