
- BGG rank
- BGG #30,188
- BGG rating
- 4.8
Clue: Carnival – The Case of the Missing Prizes
- 2–5 players
- 20 min
- Complexity 1.0/5
- 2009

1986
Rules assistance for Go For It!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Go For It! is a board game released in 1986 for 2–6 players, 45 minutes per game, and ages 8 and up. It was designed by Charles Phillips and its main mechanics are Set Collection, Roll / Spin and Move, and Betting and Bluffing.
Compete to collect Status Cards in four different categories: House 'n Home, Wheels, Feelin' Good, and Goin' Places. Players take turns moving the shared "timepiece" pawn around the board, which represents a calendar year. Labor Day serves as an annual pay day. On certain spaces, a player has the opportunity to buy or sell Status Cards. He may also risk a Status Card on a roll of the dice in an effort to upgrade to a more expensive card. News cards add additional random events, such as gaining or losing Status Cards. To win, you must declare on Labor Day that you are "going for it". By the following Labor Day, you must have at least 3 differently valued Status Cards in each of the four categories to win.
Go For It! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Go For It! is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Go For It! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Go For It! has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Go For It! belongs to these categories: Children's Game. Its main mechanics are Set Collection, Roll / Spin and Move, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Go For It! are: Charles Phillips. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Go For It! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.