
- BGG rank
- BGG #29,846
- BGG rating
- 5.3
Go For It!
- 2–6 players
- 45 min
- Complexity 1.4/5
- 1986

2009
Rules assistance for Clue: Carnival – The Case of the Missing Prizes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Clue: Carnival – The Case of the Missing Prizes is a board game released in 2009 for 2–5 players, 20 minutes per game, and ages 5 and up. It was designed by Charles Phillips and its main mechanics are Hand Management, Roll / Spin and Move, and Paper-and-Pencil.
Get set for a carnival adventure and solve the mystery of the missing prizes! The carnival prizes have been stolen and it’s up to you to get to the bottom of it! Who stole them? Where were they taken from? And at what time did the crime happen? Guess as you go and prepare to reveal the truth at the nail-biting end of the game...the player with the most correct guesses wins! There’s no time to waste... get on the case! SUMMARY: Discover who took the prizes, and when, to win! Two-sided board has 2 levels of play, so the game grows with the kids! Includes gameboard (in 2 pieces), plastic tray, 5 movers, 6 "Who" cards, 6 "Where" cards, 6 "When" cards, 1 All Guess card, 18 Guess tokens in 5 colors, 3 gold tokens, detective sheet, truth envelope, die and instructions. For 2 to 5 players.
Clue: Carnival – The Case of the Missing Prizes supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue: Carnival – The Case of the Missing Prizes is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clue: Carnival – The Case of the Missing Prizes for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clue: Carnival – The Case of the Missing Prizes has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue: Carnival – The Case of the Missing Prizes belongs to these categories: Children's Game, Deduction, and Murder / Mystery. Its main mechanics are Hand Management, Roll / Spin and Move, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clue: Carnival – The Case of the Missing Prizes are: Charles Phillips. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clue: Carnival – The Case of the Missing Prizes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.