
- BGG rating
- 7.5
Go For The Krill: Darker Waters
- 2–7 players
- 20–25 min
- 2025

2025
Rules assistance for Go For The Krill
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Go For The Krill is a board game released in 2025 for 2–6 players, 15–20 minutes per game, and ages 8 and up. It was designed by Rusty Lumpkin and Sam Pak and its main mechanics are Simultaneous Action Selection and Auction: Sealed Bid.
You are a whale. More accurately, you are a group of Baleen whales and you are hungry for Krill. In Go For The Krill, 2 - 6 players control a group of whales made up of a hand of cards numbered 1 - 10, a squid card, and a penguin card. Your goal is to play a card each round to consume a school of Plankton (or the more valuable Krill) cards that correspond to the numbered whale card you played. If two or more players play the same number in a single round, the cards are moot and the players gets nothing! Players place a single whale card in front of them face down. All whale cards are revealed simultaneously and scored. After 12 rounds, players total the number of Krill and Plankton cards and the player with the most points, wins. —description from the designer
Go For The Krill supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Go For The Krill is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Go For The Krill for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Go For The Krill has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Go For The Krill belongs to these categories: Card Game and Animals. Its main mechanics are Simultaneous Action Selection and Auction: Sealed Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Go For The Krill are: Rusty Lumpkin and Sam Pak. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Go For The Krill as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.