
- BGG rank
- BGG #14,901
- BGG rating
- 6.0
Ubongo: Das Kartenspiel
- 2–4 players
- 20 min
- Complexity 1.1/5
- 2011

Rules assistance for Go Wild!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Go Wild! is a board game released in 1998 for 2–6 players, 20 minutes per game, and ages 10 and up. It was designed by Grzegorz Rejchtman and its main mechanics are Trick-taking.
Go Wild! is played with a deck of 108 cards (plus a card to signify which player is currently the "Wild One"), 18 each in 5 suits and 18 wild cards. Each round consists of a series of three tricks. Players start each round with 12 cards in hand and replenish their hands only when the round is over. The largest set played in a single color (or single color plus wild cards) wins the trick. The first trick in each round is worth one point, the second trick worth two and the third worth three. The winner of the first trick in each round becomes the "Wild One," and only that person is allowed to match wild cards to color cards to increase the size of a color set. The "Wild One" retains this power until another player wins the first trick in a subsequent round. The first player to reach 20 points is the winner.
Go Wild! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Go Wild! is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Go Wild! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Go Wild! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Go Wild! belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Go Wild! are: Grzegorz Rejchtman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Go Wild! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.