Go Wild!
BGG rank
BGG #29,535
BGG rating
5.1

Go Wild!

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Rules assistance for Go Wild!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 20 min
  • 10+
  • Complexity 1.0/5

Rules assistant for Go Wild!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Go Wild! is a board game released in 1998 for 2–6 players, 20 minutes per game, and ages 10 and up. It was designed by Grzegorz Rejchtman and its main mechanics are Trick-taking.

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About the game

Go Wild! is played with a deck of 108 cards (plus a card to signify which player is currently the "Wild One"), 18 each in 5 suits and 18 wild cards. Each round consists of a series of three tricks. Players start each round with 12 cards in hand and replenish their hands only when the round is over. The largest set played in a single color (or single color plus wild cards) wins the trick. The first trick in each round is worth one point, the second trick worth two and the third worth three. The winner of the first trick in each round becomes the "Wild One," and only that person is allowed to match wild cards to color cards to increase the size of a color set. The "Wild One" retains this power until another player wins the first trick in a subsequent round. The first player to reach 20 points is the winner.

Categories

Mechanics

Publishers

  • Wizards of the Coast

Questions and answers

Go Wild! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.