
- BGG rank
- BGG #841
- BGG rating
- 7.4
The Shipwreck Arcana
- 2–5 players
- 10–30 min
- Complexity 2.2/5
- 2017

2015
Rules assistance for Goblins Breakfast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Goblins Breakfast is a board game released in 2015 for 2–6 players, 15 minutes per game, and ages 8 and up. It was designed by Rob Hicks, Matt Miller (I), and Aubrey Hicks.
It's a well known fact that Goblins are aggressive nasty little brutes, and that bigger goblins ALWAYS pick on smaller ones. It's also a well-known fact that the only way to get to BE a bigger goblin is to eat a good breakfast. This makes breakfast in the Goblin Warren a highly competitive and somewhat dangerous meal... In this card game, players take the role of Goblins at the Breakfast table, scrambling to eat as much food as possible and to prevent other players from doing the same. Illustrated by Travis Hansen, the game plays from 2 to 6 players, (more with multiple decks.) It takes about 5 minutes to learn, and 15 minutes to play. It includes about 60 cards. To start the game, a few cards are dealt out to the center table, and on each turn, players can do one of the following four things. A, They can take a food or weapon from the center of the table. B, If they have a bigger weapon than another player, they can steal another card from another player's hand. C, If they have a food card in hand they can eat it, scoring it. D, They can play a special action card from the center of the table, immediately playing its effects. The result is a fast-paced, light-hearted arms race, with quickly shifting strategy and chaotic fun. After the deck runs out, the player that eats the most food wins! It should be noted that this game was a finalist for the 2014 Ion Awards at the SaltCon board game convention in Salt Lake City.
Goblins Breakfast supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Goblins Breakfast is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Goblins Breakfast for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Goblins Breakfast has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Goblins Breakfast belongs to these categories: Card Game, Fantasy, and Print & Play. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Goblins Breakfast and want something comparable for your next game night.
The credited designers of Goblins Breakfast are: Rob Hicks, Matt Miller (I), and Aubrey Hicks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Goblins Breakfast as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.