
- BGG rank
- BGG #15,355
- BGG rating
- 7.0
Devil Boats: PT Boats in the Solomons
- 1 player
- 15–60 min
- Complexity 2.7/5
- 2021

2025
Rules assistance for Golden Age of Piracy: 1718
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Golden Age of Piracy: 1718 is a board game released in 2025 for 1 player, 480–1000 minutes per game, and ages 12 and up. It was designed by Joe Carter and its main mechanics are Push Your Luck, Dice Rolling, and Role Playing.
The Golden Age of Piracy - 1718 is an old-school style Tactical level Solitaire board-wargame of action and adventure, with a bit of wargame and RPG elements mixed in. An open-ended sandbox style game where the pirate captain may choose his own path. Set in the Caribbean Islands during the year 1718, as a pirate captain, you will attempt to build your wealth by attacking merchant ships and selling their goods, by attacking and pillaging towns, kidnapping or assassinating a town governor or his daughter, gambling in a tavern, and by recovering buried treasure from acquired maps. The player moves his pirate ship's game counter across the Caribbean map, traveling around and searching for merchant ships to take attack, visiting the pirate town of Nassau to buy and sell goods, plus repair the ship. The player may also construct a hidden pirate haven where he may store stolen goods and booty, plus repair his ship at no cost. The ultimate goal of the game is to save up enough booty in order to buy your pardon before the Royal Navy invades Nassau. Will you succeed, or be hanged for piracy? —description from the designer
Golden Age of Piracy: 1718 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Golden Age of Piracy: 1718 is 480–1000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Golden Age of Piracy: 1718 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Golden Age of Piracy: 1718 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Golden Age of Piracy: 1718 belongs to these categories: Wargame, Print & Play, and Adventure. Its main mechanics are Push Your Luck, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Golden Age of Piracy: 1718 are: Joe Carter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Golden Age of Piracy: 1718 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.