
- BGG rank
- BGG #26,834
- BGG rating
- 5.9
Thieves Guild
- 2–4 players
- 120 min
- Complexity 1.4/5
- 2003

1970
Rules assistance for Goldrush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Goldrush is a board game released in 1970 for 2–4 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Memory.
From the rules: Players are prospectors searching for old in the Old West. They are based in a mining town, from where they venture out into the surrounding wild territory. When a player strikes it lucky, he stakes his claim and rushes back to the town to register it. A registered claim becomes a Mine and its owner collects gold nuggets every time he lands on it. He will try and carry his nuggets back to the Bank and on the way the other players challenge him and may rob him of his gold. The first player to get five nuggets to the Bank is the winner. From the box: Goldrush is a game for 2, 3 or 4 players and takes about one hour to play. The rules are simple to follow and luck and skill are well blended to make it enjoyable for each member of the family or children of different ages on their own. When you play Goldrush the fun starts from the from the first move. You re-live a time of high adventure when reckless men staked all they had on one lucky strike. Every game is different because you seldom strike gold in the same place twice. You will need to be clever as well as lucky to make your fortune but right to the final exciting showdown, every player has a chance to win.
Goldrush supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Goldrush is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Goldrush for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Goldrush has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Goldrush belongs to these categories: Fighting, Dice, and Memory. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Goldrush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.