
- BGG rank
- BGG #23,830
- BGG rating
- 6.9
The Smog Riders: Showdown
- 2–4 players
- 30–60 min
- Complexity 2.5/5
- 2019

2014
Rules assistance for Golf 'n' Roll
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Golf 'n' Roll is a board game released in 2014 for 1–4 players, 20–45 minutes per game, and ages 5 and up. It was designed by Jose Mendez and its main mechanics are Roll / Spin and Move and Dice Rolling.
Golf 'n' Roll is a turn-based board game for 1-4 players that recreates a game of golf, where players hit balls into a series of holes on a course using the fewest number of strokes. To do this, players must choose the club, decide the strength of the blow... and throw the dice to check where the ball ends!. A typical game lasts between 15-30 minutes, and the minimum age recommended is 5 years old. Golf 'n' Roll takes place in a rectangular board with 4 golfer tiles, 4 circular numbered ball tokens and 4 dice (white, green, yellow and red). The holes in the board are divided into squares, where golfers move after hitting the ball. Each of these squares have a gem whose color indicates the difficulty of that trail (green, yellow or red) and a flag indicating the presence or not of obstacles (free, vertical or cross mark). The latest of each hole have a darker green color, an they are called "Green"; one of them which also contains flag is called "Hole." The game is originally designed for kids and families, so it has a great simplicity, but it also has an "History" gameplay, where our players can acquire skills, which will be very much appreciated for advanced gamers.
Golf 'n' Roll supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Golf 'n' Roll is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Golf 'n' Roll for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Golf 'n' Roll has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Golf 'n' Roll belongs to these categories: Dice, Educational, and Sports. Its main mechanics are Roll / Spin and Move and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Golf 'n' Roll are: Jose Mendez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Golf 'n' Roll as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.