
- BGG rank
- BGG #21,346
- BGG rating
- 8.4
Space-Off
- 4–10 players
- 45–60 min
- Complexity 1.8/5
- 2026

2019
Rules assistance for Gone Fishing
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gone Fishing is a board game released in 2019 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Ehail and its main mechanics are Commodity Speculation and Finale Ending.
Use different fish nets to gather as many fish as possible in Gone Fishing, then choose which fish you want to sell in the fish market to earn points. You must have delicate skills to catch more fish without chasing them out of your net! You need to pick and choose the right fish as the value of each fish changes during the game. Players must choose wisely to raise the value of the fish they caught and catch the fish they need. Fresh fish for bonus points! At the end of the game, each player throws their fish on the table. If the fish lands upward, the player receives a bonus point because fresh fish always taste better!
Gone Fishing supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gone Fishing is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gone Fishing for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gone Fishing has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gone Fishing belongs to these categories: Action / Dexterity. Its main mechanics are Commodity Speculation and Finale Ending. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gone Fishing are: Ehail. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gone Fishing as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.