
- BGG rank
- BGG #27,368
- BGG rating
- 5.5
City Blox
- 2–4 players
- 15–20 min
- Complexity 1.0/5
- 2019

2020
Rules assistance for Temple Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Temple Rush is a board game released in 2020 for 2–4 players, 25–35 minutes per game, and ages 8 and up. It was designed by Jacob Berg and its main mechanics are Variable Player Powers, Dice Rolling, and Pattern Building.
In Temple Rush, you compete in the annual contest to rebuild the ancient temples of a lost kingdom — with classic interlocking bricks as your building stones. As a temple builder, you must strategically place your building stones in the three build zones on your player boards and build the figures on the temple cards. Throw the dice, build the temples, and snatch the temple cards before your rivals. Oh, and don't forget to unleash your secret power to tease your rivals! Who will outsmart whom in the race to win the most temple cards and acquire the precious temple diamond? In this building adventure fraught with hidden bombs, spontaneous lightning storms, and magic shields, nothing is decided until the last temple is built. —description from the publisher
Temple Rush supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Temple Rush is 25–35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Temple Rush for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Temple Rush has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Temple Rush belongs to these categories: Territory Building, Dice, and Action / Dexterity. Its main mechanics are Variable Player Powers, Dice Rolling, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Temple Rush are: Jacob Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Temple Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.