
- BGG rank
- BGG #25,205
- BGG rating
- 5.7
Zombie Island
- 1–4 players
- 30 min
- Complexity 1.2/5
- 2014

2014
Rules assistance for Gone Viking!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gone Viking! is a board game released in 2014 for 3–5 players, 60 minutes per game, and ages 10 and up. It was designed by François Valentyne and its main mechanics are Hand Management, Set Collection, and Trick-taking.
In Gone Viking, you want to become the richest viking in the clan, competing against the other players as you raid and pillage for valuable resources, call upon the Nordic gods to aid you with their divine powers, and do your best to avoid the nasty Jarl who always taxes the one Viking who returns home with the most plunder! At its heart, Gone Viking is a trick-taking card game for 3-5 players. However, judge not! In this game you have to take the right tricks at strategic times to get yourself into the best position each round. With a double-edged-sword resource collection element, Gone Viking elevates itself as a uniquely competitive game, and one that reminds players of what it was like to be a viking raider. In more detail, each round players receive a hand of cards, with the leader then swapping up to four cards for free. After trump is declared, all players can pay to swap cards. As players win tricks, they can plunder resource tokens that are used to win the game. During the trick-taking phase, players can add multiple cards together to increase their total and play viking god cards to use those special powers. The last standing viking god in a round provides an additional benefit to its owner, and the richest player in a round will find half his wealth taken by Jarl — so aim for second place in order to keep your goods.
Gone Viking! supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gone Viking! is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gone Viking! for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gone Viking! has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gone Viking! belongs to these categories: Card Game and Medieval. Its main mechanics are Hand Management, Set Collection, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gone Viking! are: François Valentyne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gone Viking! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.