Gonzaga
BGG rank
BGG #5,025
BGG rating
6.6

Gonzaga

2009

Rules assistance for Gonzaga

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–60 min
  • 8+
  • Complexity 2.5/5

For 2 players

Rules assistant for Gonzaga

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gonzaga is a board game released in 2009 for 2–4 players, 30–60 minutes per game, and ages 8 and up. It was designed by Guglielmo Duccoli and its main mechanics are Hand Management, Area Majority / Influence, and Tile Placement.

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About the game

Description from BoardgameNews.com: The Gonzaga family ruled part of northern Italy for nearly five hundred years, losing control to the Hapsburgs from Austria in 1708. During their reign, two daughters of the House of Gonzaga married Holy Roman Emperors. In Gonzaga, players must get into the expansionist spirit of the times and build fiefdoms across Europe to stake a claim on harbors and cities, while also trying to complete secret missions. The game lasts 7-12 rounds, and players are competing in some of six regions in Europe. (The number of regions and the specific regions vary based on the number of players and the scenario tile drawn at the start of the game.) A round starts with each player drawing a fief card from their individual deck; each fief card depicts one of twelve fiefs: plastic components comprising multiple hexagonal loops with castles on some of these loops. Each player then secretly chooses both a region card and an action card, then reveals them simultaneously. Part of the fief (but not all of it) must lie in the chosen region, and the action card determines whether a player must play the fief on one or more harbors, on one or more cities, on open land, or on both harbors and cities. With this last action – the alliance card – a player can alternatively place one or two of six individual rings on the board, even on spaces that another player has already claimed with a fief. You score points for covering cities and harbors, for connecting at least three harbors in a sea, and for setting aside your fief as a donation to the church. The cards you play are set aside for the next turn, thereby forcing you to switch regions and actions as you place fiefs. The game ends either after twelve rounds or after a trigger point based on the cities and harbors not covered. The player with the most connected fiefs, including the individual rings, scores a bonus, then players reveal their hidden objectives and score based on the number of target cities they covered.

Questions and answers

Gonzaga supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.