
- BGG rank
- BGG #10,686
- BGG rating
- 6.7
Good Cop Bad Cop (Third Edition)
- 4–8 players
- 20–45 min
- Complexity 1.3/5
- 2019

Rules assistance for Good Cop Bad Cop: Bombers and Traitors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Good Cop Bad Cop: Bombers and Traitors is an expansion for Good Cop Bad Cop released in 2015 for 3–8 players, 10–20 minutes per game, and ages 12 and up. It was designed by Brian Henk and Clayton Skancke and its main mechanics are Hand Management and Player Elimination.
In Good Cop Bad Cop: Bombers and Traitors, an expansion to the hidden identity and deduction game Good Cop Bad Cop, players may still be either Honest or Crooked cops, but two new roles are added: Traitor and Suicide Bomber. Honest and Crooked players are still trying to eliminate the opposing team's leader to win the game, the Suicide Bombers are trying to be eliminated before the leaders, and the Traitors are trying to remain alive when one of the leaders goes down. The expansion also expands the game down to 3-8 players.
Good Cop Bad Cop: Bombers and Traitors supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Good Cop Bad Cop: Bombers and Traitors is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Good Cop Bad Cop: Bombers and Traitors for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Good Cop Bad Cop: Bombers and Traitors has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Good Cop Bad Cop: Bombers and Traitors belongs to these categories: Card Game, Deduction, and Expansion for Base-game. Its main mechanics are Hand Management and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Good Cop Bad Cop: Bombers and Traitors are: Brian Henk and Clayton Skancke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Good Cop Bad Cop: Bombers and Traitors as an expansion for Good Cop Bad Cop. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Good Cop Bad Cop to use it. Check that your edition of Good Cop Bad Cop is compatible, as some expansions were revised between editions.