
- BGG rank
- BGG #10,686
- BGG rating
- 6.7
Good Cop Bad Cop (Third Edition)
- 4–8 players
- 20–45 min
- Complexity 1.3/5
- 2019

Rules assistance for Good Cop Bad Cop: Undercover
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Good Cop Bad Cop: Undercover is an expansion for Good Cop Bad Cop released in 2016 for 4–8 players, 10–20 minutes per game, and ages 12 and up. It was designed by Brian Henk and Clayton Skancke and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
In Good Cop Bad Cop: Undercover, the second expansion for Good Cop Bad Cop, you are leaving your badge and uniform at home as you go undercover as a common criminal to get to the bottom of who's honest and who's crooked around here. Good luck! In Good Cop Bad Cop, your identity is determined by three cards in front of you. You're either Honest or Crooked and you need to find the leader of the opposing team so that you can take a gun and take 'em out. This expansion adds a unique ability for each player (their undercover assignment), twelve additional Equipment cards, and a Cover, which lets you protect one of your Integrity cards from investigation.
Good Cop Bad Cop: Undercover supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Good Cop Bad Cop: Undercover is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Good Cop Bad Cop: Undercover for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Good Cop Bad Cop: Undercover has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Good Cop Bad Cop: Undercover belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Good Cop Bad Cop: Undercover are: Brian Henk and Clayton Skancke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Good Cop Bad Cop: Undercover as an expansion for Good Cop Bad Cop. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Good Cop Bad Cop to use it. Check that your edition of Good Cop Bad Cop is compatible, as some expansions were revised between editions.