Good Help
BGG rank
BGG #25,984
BGG rating
6.6

Good Help

2010

Rules assistance for Good Help

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 90 min
  • 12+
  • Complexity 2.3/5

For 3 players

Rules assistant for Good Help

What would you like to know?

Answers come from the official rulebook, with the page to check.

Good Help is a board game released in 2010 for 3–6 players, 90 minutes per game, and ages 12 and up. It was designed by Sean Scott Garrity and its main mechanics are Set Collection, Roll / Spin and Move, and Dice Rolling.

Expansions

Similar games

About the game

You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create... Your goal in Good Help is to create the best monster that you can, then unleash it on the public – but don't take too long as the first player to have his monster destroy five buildings in town wins. Alternatively, you can set your monster on those of the other players, and if you have the last monster standing, you win. To assist you in your goal – and to preserve your reputation in town – you'll hire assistants, then send them out to collect body parts, buy supplies and earn money. Your assistants can confront those of other doctors to try to steal away the gold, supplies or limbs they carry. Each assistant has at least one vice, however, and when moving about town they might be lured away by the prospect of beer, jewelry, dresses or sausage, selling or dropping everything they have to get their fix. Good help is indeed hard to find!

Questions and answers

Good Help supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.