Time Jockeys
BGG rank
BGG #27,812
BGG rating
5.2

Time Jockeys

2016

Rules assistance for Time Jockeys

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 25 min
  • 12+
  • Complexity 1.6/5

Rules assistant for Time Jockeys

What would you like to know?

Answers come from the official rulebook, with the page to check.

Time Jockeys is a board game released in 2016 for 2–6 players, 25 minutes per game, and ages 12 and up. It was designed by Sean Scott Garrity and its main mechanics are Auction / Bidding.

Expansions

Similar games

About the game

The Titor Corporation invented the first time machines. Work for them as a time jockey to go back in time and retrieve cool items and videos that are worth millions. Make as much money as you can fulfilling contracts — and try to stay alive. In Time Jockeys, you bid on contracts (and use spies to try to sabotage others' contracts), then roll a 12-sided die to determine the variable success of their endeavors. Money comes from the Titor Corp. for successfully completed contracts and from an underground society known as L.U.C. (League for an Uninterrupted Continuum) for deploying successful spies.

Publishers

  • Baksha Games

Questions and answers

Time Jockeys supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.