
- BGG rating
- 6.3
Time Jockeys: Myths and Legends Expansion
- 2016

2016
Rules assistance for Time Jockeys
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Time Jockeys is a board game released in 2016 for 2–6 players, 25 minutes per game, and ages 12 and up. It was designed by Sean Scott Garrity and its main mechanics are Auction / Bidding.
The Titor Corporation invented the first time machines. Work for them as a time jockey to go back in time and retrieve cool items and videos that are worth millions. Make as much money as you can fulfilling contracts — and try to stay alive. In Time Jockeys, you bid on contracts (and use spies to try to sabotage others' contracts), then roll a 12-sided die to determine the variable success of their endeavors. Money comes from the Titor Corp. for successfully completed contracts and from an underground society known as L.U.C. (League for an Uninterrupted Continuum) for deploying successful spies.
Time Jockeys supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Time Jockeys is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Time Jockeys for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Time Jockeys has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Time Jockeys belongs to these categories: Card Game and Science Fiction. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Time Jockeys are: Sean Scott Garrity. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Time Jockeys as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.