
- BGG rank
- BGG #6,857
- BGG rating
- 6.9
GOSU 2: Tactics
- 2–4 players
- 45 min
- Complexity 2.4/5
- 2012

Rules assistance for Gosu: Kamakor
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gosu: Kamakor is an expansion for GOSU released in 2011 for 2–4 players, 20 minutes per game, and ages 10 and up. It was designed by Kim Satô and its main mechanics are Hand Management and Open Drafting.
The Shadow Goblins come from the other side of The Portal! Which Portal will you ask? As you know, the Dark Goblins that you discovered in the main game have a trapping power. When they use it, as you may see on some artworks, the trapped goblin is in effect thrown out through The Portal. For decades now, returning goblins have reported having encountered members of a mysterious and frightening goblin clan … The Shadow Clan! These goblins are very similar to the Dark Goblins, mainly because of the two powers they have in common: Trapping and Zombie Mutation. These new goblins will also bring along two new types of gameplay. First of all, some of these goblins will arrive in play already trapped, compensating for a greater power. Secondly, other goblins will introduce a new kind of action during his turn, like [*Trap Zäxg* : Choose 1 FREE card then destroy it.]. In this example, your action will be to trap Zäxg for free in order to destroy a card. This action is free and only requires the trapping of the goblin card having the power. From the designer's website: http://www.moonstergames.com/2010/10/06/gosu-les-gobelins-de-lombre-the-shadow-goblins/ Online Play Board Game Arena (real-time)
Gosu: Kamakor supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gosu: Kamakor is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gosu: Kamakor for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gosu: Kamakor has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gosu: Kamakor belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gosu: Kamakor are: Kim Satô. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gosu: Kamakor as an expansion for GOSU. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need GOSU to use it. Check that your edition of GOSU is compatible, as some expansions were revised between editions.