
- BGG rating
- 7.2
Goths Save the Queen: Oh My Goth!
- 2016

2016
Rules assistance for Goths Save The Queen
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Goths Save The Queen is a board game released in 2016 for 2–4 players, 10–20 minutes per game, and ages 8 and up. It was designed by Vincent Bonnard and its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Team-Based Game.
In Goths Save The Queen, two two-player clans fight to save the Queen hidden in the middle of the table. Each clan is composed of one player giving orders (the King) and another one trying to understand which order has been given (the Warchief). To give an order, the King chooses a card and flips it onto the table to reveal two orders on its back, with no clue as to which is the right one. The Warchief checks the battlefield, then tries to choose the right order with a card in hand. When both clans have chosen their cards, all of them are revealed, and if both cards match on a clan, then the order is carried out. Some examples of orders: loading the catapult, firing with the catapult, progressing toward the Queen, looking at hidden cards in the middle to find the Queen, and avoiding traps... Of course, within a clan it is absolutely prohibited to make any sign or say anything to help the partner to guess which order is intended. When playing 1-vs-1 or 1-vs-2, the game is a bit different: The single player team cannot play the same order twice, one turn after another. With multiple copies of Goths Save The Queen, you can compete in a 3-vs-3, 3-vs-4 or 4-vs-4 format.
Goths Save The Queen supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Goths Save The Queen is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Goths Save The Queen for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Goths Save The Queen has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Goths Save The Queen belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Goths Save The Queen are: Vincent Bonnard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Goths Save The Queen as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.