
- BGG rank
- BGG #14,540
- BGG rating
- 6.0
Goths Save The Queen
- 2–4 players
- 10–20 min
- Complexity 1.8/5
- 2016

2019
Rules assistance for Hero Town
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Hero Town is a board game released in 2019 for 2–4 players, 15–30 minutes per game, and ages 6 and up. It was designed by Vincent Bonnard and its main mechanics are Memory and Cooperative Game.
The city is attacked by Super-Villains. Let's call the Superheroes for help. But before you have to find their accessories. A "Super" memory and cooperation game where teamwork will win you and save the world. Description In Attack on HeroTown, players are the incarnation of the city's inhabitants who will have to summon superheroes to protect their city from the attacks of the infamous super villains. Equipment - 24 cards Equipment - 12 cards Super villains - 6 cards Superheroes - 1 city map card - 6 building cards double sided - 1 rule Goal of the game Protect the 6 building cards from the city until the end of the game. Setup With two players, each receives 12 cards Equipment that they dispose in a rectangle of 4x3 cards face up. With three players, each receives 8 cards Equipment that they dispose in a rectangle of 4x3 card faces up. With four players, each receives 6 cards Equipment that they dispose in a rectangle of 2x3 cards face up. Then players have to memorize it and have to flip them down. Install the City building cards in the center of the table. Place the 12 Super-villain cards in a mixed pile and the six superheroes on the table next to each other face up. Principle At the beginning of a turn, two super-villain cards are revealed. These super-villains fear one or two superheroes. Each player returns one or two equipment cards depending on the number of players to attempt to summon a superhero with the two required equipments. If this superhero is the one corresponding to the super villain, then he’s discarded. Game Tour At the beginning of a turn, two super-villain cards are revealed. With two players, each player returns two Equipment cards. With three players, only the first player returns two. The other two players returns one. With four players, each one returns one. Once all cards are returned, they can be discarded to summon one or two superheroes. If they are the one correspond to the super-villains, they are discarded. If a super-villain is discarded for a second time, then a super power is applied: players can check one of their Equipment cards. Conditions of victory and defeat If a super-villain is still present then, he attacks the building. Flip one building card on fire side. If he stays in the next turn, he destroys a second one. If two super-villains are present then they each destroy one part of this building. If a third comes in then the game is lost. It is also lost if all Building cards have been flipped. The game is won if at the end of the last turn if a building card is remaining. The merit of victory can be assessed according to the number of remaining tokens. -description from designer
Hero Town supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hero Town is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hero Town for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hero Town has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hero Town belongs to these categories: Card Game. Its main mechanics are Memory and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hero Town are: Vincent Bonnard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hero Town as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.