Grail Quest
BGG rating
6.8

Expansion for Melee

Grail Quest

1980

Rules assistance for Grail Quest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60 min
  • 12+
  • Complexity 2.6/5

Rules assistant for Grail Quest

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grail Quest is an expansion for Melee released in 1980 for 1–5 players, 60 minutes per game, and ages 12 and up. It was designed by Guy W. McLimore, Jr. and its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid.

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About the game

Grail Quest was MicroQuest #3 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Includes one rulebook which includes the programmed adventure (book look-ups) and one sheet of (42) counters which should be mounted first. This is Arthurian-themed and is the only Fantasy Trip product to be based on existing fantasy or mythology. The author Guy McLimore has stated on the Steve Jackson Games forum that he will attempt to regain copyright to this title. If so, it will likely be republished by Steve Jackson Games. For more information on the new TFT, check out this link... https://rpggeek.com/rpgitem/256884/fantasy-trip-legacy-edition Expands: Melee Wizard

Questions and answers

Grail Quest supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.