Grand Armee: Great Battles of the Napoleonic Wars Miniature Wargame Rules System
BGG rank
BGG #17,224
BGG rating
7.6

Grand Armee: Great Battles of the Napoleonic Wars Miniature Wargame Rules System

2002

Rules assistance for Grand Armee: Great Battles of the Napoleonic Wars Miniature Wargame Rules System

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for Grand Armee: Great Battles of the Napoleonic Wars Miniature Wargame Rules System

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grand Armee: Great Battles of the Napoleonic Wars Miniature Wargame Rules System is a board game released in 2002 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Sam A. Mustafa and its main mechanics are Dice Rolling and Simulation.

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About the game

From the author's website: Grande Armée is a set of rules by which players can use miniature figures of any size or basing system to recreate the famous, large-scale battles of the Napoleonic wars. In wargame parlance, it is "grand-tactical" in scope, in that players command entire armies, moving whole corps and divisions on the table. The basic unit on the table-top is the brigade, representing a few thousand soldiers. At this scale, of course, many things are abstracted. We do not concern ourselves with the actions of small groups of soldiers. Rather, we place ourselves in the roles of generals, ordering thousands of men to move, attack, or defend. And, like those generals of history, we don't know whether or not our officers and men are going to behave exactly as we hope or expect.

Publishers

  • Scale Creep Miniatures
  • Quantum Printing
  • Sam Mustafa Publishing LLC

Questions and answers

Grand Armee: Great Battles of the Napoleonic Wars Miniature Wargame Rules System supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.