Grand Master
BGG rank
BGG #23,535
BGG rating
6.2

Grand Master

1986

Rules assistance for Grand Master

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 1.3/5

For 2 players

Rules assistant for Grand Master

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grand Master is a board game released in 1986 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Chris Goedecke and its main mechanics are Hand Management, Take That, and Paper-and-Pencil.

Similar games

About the game

In this Mille Bornes-like game, players seek to become the Grand Master by training for 22,000 days, mastering six martial arts, such as Judo, Tae Kwon Do, Boxing, or Karate, and defeating other players in battles and wars. Beginning the game as the master of one martial art (holding one Master card), players play Days cards in denominations of 500, 1000, or 2000 days, a total of 3000 days being necessary to gain mastery of a new martial art (an additional Master card). Players also, with the appropriate cards, attack opponents, the loser forfeiting one (in a battle) or two (in a war) Master cards. Attacks and defenses can be enhanced with cards representing such things as weapons and ki. Shorter variants can be played.

Publishers

  • (Self-Published)
  • Hoyle Products

Questions and answers

Grand Master supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.