Grand National
BGG rank
BGG #18,452
BGG rating
7.2

Grand National

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Rules assistance for Grand National

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 45 min
  • 10+
  • Complexity 2.2/5

Rules assistant for Grand National

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grand National is a board game released in 2001 for 2–6 players, 45 minutes per game, and ages 10 and up.

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About the game

To begin with an auction is held to buy horses for the Grand National. Each horse has differing abilities and many are heavily affected by the going (as in reality). Each horse has a handicap rating and the higher the better basically. Each horse's stamina is adjusted once the going has been determined by spinning the going adjuster. The going is important as it dictates the amount of speed points each horse gets. For example, if the going is firm all get 64; if heavy 54. The horses handicap mark is added to however many spaces a player chooses to move their horse per go of a player. So, again, the higher the handicap, the more likely you are to win. There are times when you will land on a fence and so an appropriate card is drawn and it must be acted upon immediately. There are also horseshoe spaces that can bring good and bad luck. More than just a dice throw and race game, each player must ensure that each of their horses has enough speed points to go two circuits around the lovely board. There are 24 hand painted horses and it all just looks nice.

Editions

  • Grand NationalenVirtualturf Ltd2001

Publishers

  • Virtualturf Ltd

Questions and answers

Grand National supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.