
- BGG rating
- 6.9
Great War At Sea: Great White Fleet
- 2–4 players
- 10 min
- Complexity 2.6/5
- 2002

1998
Rules assistance for Great War at Sea 2: The North & Baltic Seas
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Great War at Sea 2: The North & Baltic Seas is a board game released in 1998 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
The Great War at Sea series moves to the North and Baltic seas. Jutland scenario allows players to refight the largest gunnery battle ever fought. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map.
Great War at Sea 2: The North & Baltic Seas supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great War at Sea 2: The North & Baltic Seas is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War at Sea 2: The North & Baltic Seas for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War at Sea 2: The North & Baltic Seas has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Great War at Sea 2: The North & Baltic Seas belongs to these categories: Wargame, Nautical, and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea 2: The North & Baltic Seas are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea 2: The North & Baltic Seas as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.