Great War at Sea: Russo-Japanese War – Shopping Spree
BGG rating
8.3

Expansion for Great War at Sea: Russo-Japanese War

Great War at Sea: Russo-Japanese War – Shopping Spree

2024

Rules assistance for Great War at Sea: Russo-Japanese War – Shopping Spree

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Great War at Sea: Russo-Japanese War – Shopping Spree

    What would you like to know?

    Answers come from the official rulebook, with the page to check.

    Great War at Sea: Russo-Japanese War – Shopping Spree is an expansion for Great War at Sea: Russo-Japanese War released in 2024. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

    Similar games

    About the game

    In the months just before the Russo-Japanese War, agents for both empires scoured the globe for additional warships they might purchase or, more often, stop the other side from purchasing. But you can have them all (for free, at least at first): Argentine and Chilean armored cruisers; Turkish, Chilean and Brazilian coast defense ships. We have their stories, the pieces, and the scenarios. Golden Journal No. 52: Russo-Japanese War Shopping Spree provides you with 20 new Great War at Sea pieces for the ships Russia and Japan tried but failed to purchase ahead of their 1904 showdown. You also get six new scenarios so you can play with them in Great War at Sea: Russo-Japanese War. —description from the publisher

    Questions and answers

    Great War at Sea: Russo-Japanese War – Shopping Spree belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.