Great War at Sea: U.S. Navy Plan Red
BGG rank
BGG #14,775
BGG rating
6.7

Great War at Sea: U.S. Navy Plan Red

2002

Rules assistance for Great War at Sea: U.S. Navy Plan Red

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • 12+
  • Complexity 2.6/5

For 1 player

Rules assistant for Great War at Sea: U.S. Navy Plan Red

What would you like to know?

Answers come from the official rulebook, with the page to check.

Great War at Sea: U.S. Navy Plan Red is a board game released in 2002 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and James Stear and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

The Great War at Sea series tackles a hypothetical naval war between US and Britain based on actual US navy plans. Players plot their task forces moves on the strategic map, and, when contact is made, combat is fought on the tactical map. First Edition (2002) had four battle and nine operational scenarios. Second Edition (2013) has the same counters and map as First Edition but has a completely revised scenario book with 14 battle and 20 operational scenarios, and updated special rules. Cover has been updated as well. Third Edition (2019) is in playbook format. Included are the maps, counters, and scenarios from Second Edition. New are the rules and fleet cards.

Questions and answers

Great War at Sea: U.S. Navy Plan Red supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.