Green Ghost
BGG rank
BGG #28,786
BGG rating
5.2

Green Ghost

1965

Rules assistance for Green Ghost

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • Complexity 1.0/5

Rules assistant for Green Ghost

What would you like to know?

Answers come from the official rulebook, with the page to check.

Green Ghost is a board game released in 1965 for 2–4 players and 30 minutes per game. Its main mechanics are Set Collection and Roll / Spin and Move.

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About the game

Marketed as the first glow-in-the-dark game, there were at least three versions of the board. One was green with red spaces, another white with red spaces and the third was white with brown spaces. The glowing does not work as well as showed on the television commercials, which, if you watched carefully, were filmed using black light. (If you wish to play the game, you may like to use a black light yourself.) Past the appearance, the game itself is pretty much the usual roll-and-move with a few twists. The board is up on stilts and the "path" has holes in it so that movers may fall through and thereby gain the privilege of opening one of the three pits (cardboard boxes containing ghoulish feeling items) and retrieving one of the precious small green ghosts. Players are not ensuring victory, but simply improving their chances in the end game which is decided by the giant green ghost spinner. Originally published by Transogram; revived 1997 by Marx Toys.

Publishers

  • Ideal
  • Transogram
  • Marx Toys

Questions and answers

Green Ghost supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.