
- BGG rank
- BGG #12,986
- BGG rating
- 6.7
Intrigue City
- 2–5 players
- 60 min
- Complexity 2.7/5
- 2013

2026
Rules assistance for Greenwood
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Greenwood is a board game released in 2026 for 1–4 players, 40–160 minutes per game, and ages 14 and up. It was designed by Christos Giannakoulas and Manolis Zachariadis and its main mechanics are Variable Player Powers.
The beautiful peninsula of Greenwood is run by a circle of druids and advertised as a sanctuary for magical animals and ideal vacation spot. But that version of Greenwood is a lie. In Greenwood, you play as Primal Spirits and lead your companions to save Greenwood. On each turn, you face the difficult decision of whether to use the abilities of your own companions, to use the abilities of other players’ companions, or to send one of your companions into the forest to improve your wayfinding and rescue mystical creatures. In the advanced game, each clan has a unique ability – a small additional rule that has a major impact on the game. What makes this special is that players can use the unique ability of any clan currently in play, not just their own. The game is played over the course of 3 nights and whoever scored the most victory points wins. —description from the publisher
Greenwood supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Greenwood is 40–160 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Greenwood for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Greenwood has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Greenwood belongs to these categories: Fantasy. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Greenwood are: Christos Giannakoulas and Manolis Zachariadis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Greenwood as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.